Anyone here get one
Yes! They are mind blowingly awesome. The sense of immersion is hard to describe to someone who hasn't tried it. You are THERE in-game.
and think it was worthwhile?
No! The experiences that I've tried have not had much replay value. Before you toss cash at one, go back to your friend's place and try the same games again. The novelty factor is high. The replay factor is low. Your mileage may vary.
If they were $150, it would be worth it. However, they are much more than that. If you aren't rocking a GTX1070 or better, you'll want a better video card as well.
I can see them having a large impact on visual based businesses... I have walked around "inside" of Sketchup drawings of a house that I designed. There's no comparison of how much better the visualization is inside of VR. I immediately changed the size of a few rooms, and validated a few lingering questions I had about ceiling height and spacings. That's very powerful to be able to do this before you have even lifted a hammer. If I were an architect I would be all over this. The difference between seeing it on a set of plans and then seeing it in VR is as big as the difference between 2-D and 3-D games.
I got the PSVR and have loved it, the feeling of immersion is completely different. It is however not fully worked out yet. There are of course the minor things such as improving the fidelity both in output of the machines running the VR.
Since 2 viewpoints have to be generated the actual amount of detail you can put out on the same machine in both non-VR and VR are vastly different. Even more so you can get away with 30fps in non-VR, yet VR really needs 90fps or more to not make it very uncomfortable and this again requires you scale back the detail in what your machine can display. An example with PSVR is that though non-VR games on PS4 look much better than PS3 when the effort is put in to get the most out of it, however VR games have trouble even matching PS3 levels of visual detail. Also 1080p when on the TV on your wall from a distance looks very crisp, but when strapped directly to your face this is nowhere near as sharp. These are just the visual aspects that definitely could use some maturing.
There are also things such as that moving around in a virtual world is still not completely figured out without most people getting sick and not using a massive and expensive rig such as the
Virtuix Omni or the HTC Vive
Roomscale setup.
Another thing that could immensely improve immersion is more accurate body tracking, being able to track your fingers instead of having to use a controller would be a massive improvement in immersion and the same for accurately tracking the rest of the body. If a machine could be built that works similar to Kinect, but is able to use much higher resolution cameras and track your full body and all joints involved this could be a game changer in that respect. However doing so at this time though feasible technically I believe is still a ways off where it would be affordable enough to be potential consumer tech.
Another thing thing that I think will be necessary in the end is to have some kind of standard for VR. Different VR headset should in the end be no different than different TV models. You should be able to switch to a different VR headset and still play your games/software that worked with the previous set so long as they both meet the minimums required by the standards set. There might be a difference in resolution, more accurate tracking etc and more, but they should be able to support the majority of software with minimal work on the consumer end.